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Introduction to Maya 2025: UV Toolkit

Texturing Fundamentals using Maya & ZBrush with Eric Keller

Description

Mastering the creation, editing, and layout of UV texture coordinates is fundamental for anyone involved in modeling and texturing. These coordinates are essential as they dictate how 2D textures map onto 3D surfaces, playing a pivotal role in nearly every computer graphics pipeline, from gaming to visual effects, and even motion graphics. Maya's UV Toolkit offers a comprehensive suite of tools, refined across numerous software updates. This workshop provides an in-depth analysis of the toolkit, examining each tool, option, and setting available, along with insights into the UV Editor itself.


The detailed tutorial begins with the first 11 chapters focusing on a thorough walkthrough of the UV toolkit. Instructor Eric Keller explains and demonstrates each function from the top of the interface to the bottom, detailing the UV Editor's layout and highlighting special tools found on the UV Editor shelf. From chapters 12 to 17, he shifts to a practical application using a character model to demonstrate how these tools are utilized in real-world scenarios.


You'll learn how UVs are created and laid out for different parts of a model, including the body and clothing. Remember, the methods to create and arrange UVs vary greatly depending on the end use of the model. While these examples showcase the toolkit in action, they are not prescriptive but rather illustrative of various techniques. In the concluding chapter, Eric shares some advanced tips and strategies for managing UV texture coordinates in Maxon’s ZBrush.


Duration: 4h 37m

Format: HD 1920x1080

Eric Keller

CG artist

Eric Keller is an Emmy-nominated CG artist with over 25 years of experience crafting high-quality models andanimations for feature films, television, scientific visualization, planetarium shows, VR, AR, 3D printing, and jewelry design. A dedicated educator, he has created training content for The Gnomon Workshop and has taught ZBrush, Maya, and creature design at GNOMON in Hollywood.


Since beginning his career, which started in 1998, Eric has worked extensively in both the entertainment industry and scientific visualization, contributing to commercials, games, and blockbuster films. His expertise in ZBrush and Maya has led him to author several highly regarded books, as well as numerous tutorials and articles for industry-leading publications, including 3D World and 3D Artist. 


In 2023, his work on Netflix’s Wednesday earned him an Emmy nomination for outstanding title design. His extensive VFX credits include 10 Cloverfield Lane, Star Trek: Beyond, Aquaman (1 and 2), John Wick (3 and 4), HBO’s Raised by Wolves, Dune: Prophecy, Netflix’s The Haunting of Hill House, Wednesday, and One Piece, as well as the Signs of Life planetarium show at the Griffith Observatory in Los Angeles. 


As an instructor, he has taught at Harvard Medical School, the Los Angeles Figurative Art Academy, and the Smithsonian Institute. Eric is an active member of the ZBrush beta-testing community and a Maxon ZBrush Master Trainer. He shares his knowledge regularly through weekly sessions on the Maxon ZBrush Live channel, always inspiring and educating the next generation of digital artists.

  • "Eric Keller is an Invertebrate lover, an animator, an author, ,artist, and the list goes on! His knowledge of all aspects of 3D and his love of the natural world has in my mind made him one of the go to guys in the industry. His passion is what makes him one of the best authors and teachers out there! Eric approaches his work seriously but with a sense of humor and a zest for knowledge. I am constantly surprised and inspired by Eric's ability to make any topic interesting and fun. His new tutorial will definitely be one I will watch over and over! "

    - Mark Dedecker
    Asset lead at Deluxe Entertainment

  • "Eric Keller is a Renaissance man. By combining his artists eye, his passion for natural science, and his skill as a teacher he has brought this fantastic tutorial to life! Eric easily shifts from exceptional sculpting, to finessing the intricacies of Vray and Maya, to explaining the nuances of the Arthropoda Insecta Hymenoptera. Its that kind of attention to detail that makes great artists freakin amazing. I am constantly in awe of Eric's breadth of knowledge and skill. We are all fortunate he has chosen to share some of that in this tutorial! "

    - Scott Spencer
    Weta Workshop NZ

  • "Eric Keller is a master ZBrush artist. Anyone who wants to know ZBrush in depth should buy this tutorial! For an in depth understanding ZBrush, look no further than Eric Keller's amazing works. I wish I could Crtl+C, Crtl+V what Eric Keller knows directly into my brain!"

    - Jared Krichevsky
    Creature Designer at The Aaron Sims Company