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Vladimir Somov

Senior Generalist & Concept Designer

Vladimir Somov is a Senior Generalist and Concept Designer with over 7 years of experience working in cinematics across multiple industries. During his time in Ubisoft, Vladimir contributed to cinematics for Assassin's Creed Unity, Far Cry Primal, For Honor, Far Cry 5, and Far Cry 6, before transitioning to cinematic art director and consultant. 

Vladimir graduated from Sheridan College where he studied traditional art and design. While taking painting and drawing classes during the day, at night, Vladimir was learning digital matte painting and concept art from The Gnomon Workshop.

  • Vladimir is always interested in producing the best quality of work for any given project or assignment. His attention to detail and creativity makes his art unique. As a fellow artist, it has been a pleasure collaborating and exchanging ideas with Vladimir to push the boundaries of digital art.

    - David Baylis
    Technical Marketing Consultant at Epic Games

  • Working with Vladimir is always rewarding and inspiring. His attention to detail and his strong cinematographic eye makes collaborations joyful and exciting.

    - Victor Bonafonte Morales
    CEO, Creative Director & Architect at Beauty and The Bit

  • Vlad’s thoroughness, technical knowledge, and design expertise make him a pleasure to work with — but it’s his impeccable taste that cemented my professional crush on him . . . and his mustache!

    - Grant Harvey
    Filmmaker & Video Game Cinematics Director at Ubisoft

  • No matter what software or engine he's working with, Vladimir has a knack for honing in on the best tools and tricks to create beautiful, photographic content. What he does with his tutorials is give you a glimpse into that mindset, and it's an amazing way of both giving back to the industry, and helping up-and-coming students and hobbyists.

    - Marco Barrettara
    Character Artist at Ubisoft