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Imaginative Illustration with J.P. Targete Vol. 3

The Final Color Illustration

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      Description

      In this third and final title of the series, J.P. discusses the color painting techniques he uses to finish an illustration. Sit back and let J.P. be your guide as you learn how he colors and details an illustration using Adobe Photoshop®. He covers color palette along with color lighting, color glazing and value. He also discusses how he uses his original color sketch to help with the final color painting. Watch and learn how J.P. paints fully detailed foreground characters from start to finish. Throughout the title, he explores materials, texture and atmosphere, as well as ideas on creativity and realism. In this lecture you will get an insight into J.P.'s thought process as he completes the "Dark Riders" illustration.


      Duration: 2h 29m

      Format: SD 1024x768

      J.P. Targete

      Freelance Concept Artist and Illustrator.

      J.P. is an accomplished digital and traditional illustrator, concept artist, and art director creating art for books and video games. He graduated from the School of Visual Arts in New York and started working professionally at 20, illustrating book covers for Avon Books. Soon after, he got his big break and began illustrating sci-fi and fantasy book covers for Berkeley/Ace Books, Bantam Books, and Warner Books. He also created work for Wizards of the Coast and many role-playing game companies. He has created art for over 300 book covers and, in 2000, he won the A.S.F.A. Chesley Award for the best paperback book cover. 


      After many years of illustrating, he landed a job with NCSOFT and quickly became Art Director at NCSOFT Santa Monica, where he worked on creatures and environments for games such as Tabula Rasa and Aion. J.P. now freelances for publishers and video game companies and is working on a full-color graphic novel. His specialties include concept art, creature design, costume design, visual creative consultation, art direction, marketing illustration, and dynamic visual storytelling. His clients include Marvel Entertainment, Warner Brothers, Disney, Pixar, Sega, Gentle Giant Studios, Blizzard Entertainment, Fantasy Flight Games, Tor Books, Radical Comics, Nexus Productions, and many more.

      • In the last two years, I’ve had the incredible opportunity to join the Valkyrx Gaming team as a digital sculptor. The main focus at the beginning was to convert into miniatures some of the best fantasy concepts and illustrations that J.P. Targete made for Days of the Valkyrx. Following J.P.’s artworks, I’ve had the pleasure to sculpt multiple poses and variations of dwarves, orcs, goblins, elves, giants, and many other brutal creatures that are fighting in this epic fantasy wargame!

        - Francesco Orru
        Digital Sculptor at IDW Publishing