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Workshop

Hunting the Idea

A Workshop
by Miguel Martinez

Creative Concept Design with Miguel Martinez

intermediate
2h 13m 49s
13 Lessons
A Workshop
by Miguel Martinez
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In this title, Concept Artist Miguel Martinez demonstrates his creative process using Adobe Photoshop. Miguel’s workflow consists of different phases such as recognizing and gathering engaging reference, generating ideas, molding those ideas into a painting and, most importantly, developing a critical sense of its design.These lessons aim to provide a practical yet intelligent approach to designing under a given set of conditions, such as narrative and visual goals. Join the hunt to capture a great design from your imagination, where creativity and keen eyes are your allies.

13 Lessons

01IntroductionFree

Miguel Martinez opens this workshop with a quick overview and introduction, establishing himself as a seasoned concept artist as well as an animator. His process demonstrates that successful concept art isn't just about drawing skill—it requires understanding client needs, thorough research, and systematic refinement through multiple stages. His methodology, refined over two decades working on AAA game titles, offers a practical roadmap for aspiring concept artists to develop disciplined, client-focused creative processes.

Duration: 2m 20s

Introduction
02Rules of EngagementFree

In this lesson, Miguel highlights the importance of thoroughly analyzing the initial brief. He demonstrates professional judgment by finding ways to add unique value while respecting client needs, moving beyond the obvious “dragon” solution to create a more intriguing creature that blends biological and mechanical elements. By communicating and clarifying ideas early, designers can deliver innovative work that meets the brief while standing out creatively.

Duration: 2m 50s

Rules of Engagement
03Studying the Terrain

This lesson looks at the reference gathering phase. By exploring both literal interpretations and unexpected connections between references, (from blades to sea creatures to mechanical parts) designers can build a rich visual vocabulary that informs creative solutions.

Duration: 4m 33s

Studying the Terrain
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04Out of the Chase

In this lesson, Miguel begins his concept design by sketching out thumbnails. By freely combining mechanical and organic elements directly from his references, while focusing on strong silhouettes and contrasting body shapes, he builds toward a unique creature design that feels both massive and alien.

Duration: 3m 54s

Out of the Chase
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05First Attempt

In this lesson, Miguel demonstrates the iterative nature of concept design, showing the importance of working loosely in the early stages while balancing aesthetic goals. He highlights how testing designs in context, whether environmental or player-focused, can reveal misalignments with the project's vision, even for promising ideas. Maintaining flexibility and being willing to pivot when a design isn’t working is key to creating successful concept art.

Duration: 4m 9s

First Attempt
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06Revising our Tactics

In this lesson, Miguel looks at ways he can improve his robotic creature design based on revisions in the last lesson. By working with silhouettes and visual elements, he establishes a cohesive visual style through reusable shape elements, while maintaining flexibility to iterate quickly. Beginning with 2D sketching helps preserve creative freshness and enables designers to explore ideas more freely.

Duration: 6m 40s

Revising our Tactics
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07The Capture Part 1

In this lesson, Miguel showcases a fluid, intuitive approach to digital environment painting using creative exploration and photobashing techniques. He demonstrates how a successful composition can come from building strong foundational elements (color palette, lighting coherence, layered construction) while still remaining flexible enough to discover unexpected solutions.

Duration: 17m 20s

The Capture Part 1
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08The Capture Part 2

In this lesson, Miguel focuses on enhancing the dynamic presence of the robotic creature. He shows how working intuitively with simple shapes can inspire creative ideas, while disciplined attention management ensures the final image clearly communicates the concept described in the brief.

Duration: 18m 36s

The Capture Part 2
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09The Capture Part 3

In this lesson, Miguel demonstrates how to balance client specifications with creative interpretation. By leaving certain elements open-ended and planning for a smooth transition to 3D modeling, he shows that concept art is a starting point for collaboration and further development, rather than a final statement. The finished piece effectively communicates mood, narrative, and design intent while leaving room for imagination and future iteration.

Duration: 11m 36s

The Capture Part 3
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10Taming the Beast - Zbrush part 1

In this lesson, Miguel works on translating his 2D sketch into a 3D mockup utilizing ZBrush. The rapid prototyping approach shown here, working quickly with basic shapes to prove functionality before adding detail, is an efficient workflow that maintains creative freedom while addressing practical concerns that arise during production.

Duration: 25m 34s

Taming the Beast - Zbrush part 1
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11Taming the Beast - Zbrush part 2

In this lesson, Miguel continues developing his 3D mockup. He works loosely on details at this stage to preserve creative flexibility while defining the creature's overall form. Miguel emphasizes that storytelling during the design process, for instance, imagining oneself as both creator and adversary, helps produce thoughtful, cohesive designs that feel purposeful, rather than purely decorative.

Duration: 18m 49s

Taming the Beast - Zbrush part 2
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12Taming the Beast - Zbrush part 3

In this lesson, Miguel shows how to create a functional proof-of-concept that translates 2D artwork into 3D while preserving the original design's integrity and leaving room for refinement. His approach emphasizes understanding movement, structure, and purpose at every stage before committing to final details.

Duration: 15m 1s

Taming the Beast - Zbrush part 3
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13The Calm after the Storm

In this final lesson, Miguel presents the finished renders of his ZBrush mockup in Keyshot. He emphasizes that modern creature design requires balancing artistic vision with practical functionality, and that a designer's role goes beyond creating visually appealing concepts to ensuring designs can be implemented and perform realistically in production.

Duration: 2m 27s

The Calm after the Storm
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Primary tools

For this workshop you’ll need:

ZBrush
Photoshop

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate 3D artists and aspiring concept artists who want to refine their creative process. It's perfect for artists with basic Photoshop and ZBrush knowledge seeking a structured approach to developing compelling compositions and interesting creature designs, starting from initial concept to final digital painting.


Miguel's systematic methodology allows viewers access to critical design thinking skills that’ll show them professional workflows used in the entertainment industry. This makes these workshop lessons an essential learning tool for anyone pursuing concept art careers, along with those who want to push their 3D renders to a new level of polish.

Learning Outcomes

By completing this workshop, artists will have developed a comprehensive understanding of professional concept art workflows and critical design evaluation techniques.


Key skills include:

  • How to research and gather effective visual references for concept development projects.
  • How to generate multiple creative ideas through structured brainstorming and ideation techniques.
  • How to transform initial concepts into refined digital paintings using Adobe Photoshop.
  • How to use ZBrush for conceptualizing ideas, prioritizing speed, function, and silhouette.
  • How to develop critical design sense for evaluating composition, form, and visual impact.
  • How to work within specific narrative and visual constraints while maintaining creative freedom.
  • How to apply professional concept art workflows from imagination to final polished design.
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Workshop
Hunting the Idea
Creative Concept Design with Miguel Martinez
A Workshop by Miguel MartinezPrincipal Concept Artist at Guerrilla Games
intermediate
2h 13m
13 Lessons
Instructor Miguel MartinezPrincipal Concept Artist at Guerrilla Games

Miguel Martinez is a Concept Artist whose childhood fascination with spaceships and robots led him to study Engineering at the Polytechnic University of Catalonia, Spain, before pursuing a career in concept design. He made an early mark with his short film Cosmonaut Koverchenko, which won multiple awards at the Imagina CG Animation Festival in Monte Carlo and secured him a role as an animator at Oniria Pictures in Luxembourg.


Miguel's talent for ideation and core concept work led him to Guerrilla Games in Amsterdam, where he advanced from Senior Specialist Artist/Animator to Senior Concept Artist. He contributed extensively to the vehicular, environmental, and mechanical designs of the Killzone series, emphasizing functional realism and industrial design to define the games’ visual language.


As Principal Concept Artist on Horizon Zero Dawn, Miguel helped establish the foundational world design, translating his engineering background into the game's iconic robotic creatures and immersive environments. His work blends technical precision with imaginative storytelling, shaping compelling, believable worlds and continuing to influence Guerrilla’s approach to concept design.

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